![anno 1404 beggars anno 1404 beggars](https://i.ytimg.com/vi/U_G_8uKpp4I/maxresdefault.jpg)
So all you optimized was build everything as close to the warehouse as possible. You could only have one warehouse and goods had to go to the warehouse and not directly to the buildings that needed them. Now, this is where the last settlers game fucked up royally. The clothing requires a hemp farm which provides hemp to the clothing maker. You need a special building to make the cider.
#Anno 1404 beggars upgrade#
The next upgrade looked to be they need cider and clothing. Once you provide these two things some of those houses will upgrade and some of your peasants become citizens. Your houses initially need to have a market and a church nearby. Initially you need a woodcutter to provide you with wood to build buildings and you need to import tools for your new residents. Simcity crossed with a RTS where buildings have a producer/consumer relationships. You start out as a city and move on to colonize other regions developing an empire. I know I can just DL the demo, but I'm "working" right now. Any other games you can compare it to? What size entity are you controlling (e.g. Merchant residences have a minimum occupancy of nine merchants, with a maximum occupancy (at this level) of 36.I never played Settlers 1 or 2, but I saw this on Steam as well. To reach 3,000 merchants (needed to get imperials), you must have at least 84 merchant residences which have a Well, Carpenter's workshop, Chapel, Barber, Tavern, Fire Station, Tournament arena, Debtor's prison, and a Church linked to them. For every 12.5 Merchant residences you can upgrade five to become Imperial residences, this means that you must first have 13 Merchant residences to get five ascension rights, then an additional 12 Merchant residences to gain the next five ascension rights. Imperials have a different ratio than the other tiers. ↑ Endgame, you'll need 450 Vassal residences to be able to ascend the 225 Merchant residences needed for further Imperial ascension.↑ Midgame it takes 170 Vassal residences to get enough Merchant residences to reach the Imperial-stage.↑ Early on, you must have at least 75 vassal residences to get enough vassals to ascend to merchants.Vassal residences have a minimum occupancy of five vassals, and a maximum of 20 with the six attractions. To reach 1,500 vassals (needed to get merchants), you must have at least 75 vassal residences which have a Well, Carpenter's workshop, Chapel, Barber, Tavern, and a Fire station linked to them. Merchants follow the same ratio as Vassals, for every 10 Vassal residences, you can ascend 5 to become Merchant residences. This means you need to build as many as 900+ total residences. ↑ Endgame, you'll need 450 Vassal residences for further Imperial ascension.↑ Midgame, it takes 340 Pioneer residences to get enough Vassal and Merchant residences to reach the Imperial-stage.↑ Early on, you must have at least 32 pioneer residences to get enough pioneers to ascend to vassals.Pioneer residences have a minimum occupancy of two pioneers, and a maximum of eight with the three attractions. To reach 250 pioneers (needed to get vassals), you must have at least 32 pioneer residences which have a Well, Carpenter's workshop, and Chapel linked to them. Make sure you've unlocked the rights for the next higher tier before you start removing residences.įor every ten Pioneer residences you have, five can be ascended to Vassal residences.
#Anno 1404 beggars free#
You can then remove lower tier residences once you've acquired enough ascension rights of a certain tier, even before you've ascended them all.Ī note to anyone trying to free up space by removing lower tiers: You will not be able to gain any more rights apart from the ones you already have unless you rebuild all the buildings you removed. For example, you can "slum" your island with empty Pioneer residences simply to gain ascension rights.
![anno 1404 beggars anno 1404 beggars](https://i.imgur.com/p4oiy6A.png)
This opens up for some interesting meta gaming when it comes to ascension. So while you will need to reach the limits of the different tiers to unlock the ability to ascend to a higher tier, once you've done that it stops looking at your actual residents and simply count the number of residences you have of each tier.
![anno 1404 beggars anno 1404 beggars](https://vignette.wikia.nocookie.net/anno1404guide/images/c/c4/Tournament.jpg)
It also means that it doesn't really matter how many people you have in your houses. What this means is that once you've earned an ascension right, you can never lose it. Rights are acquired and based on residences
![anno 1404 beggars anno 1404 beggars](https://images-cdn.9gag.com/photo/aq2rZAp_700b.jpg)